Thursday, June 27, 2013

Final Interior Render 1


Final Rendering of my bathrom.

images below are test renders. will upload the textures i have used in my next blogpost.
 





Sunday, June 9, 2013

Render Progress

This picture and the rest below it are some of the test renders. One big problem that I encountered was everytime after I render a nice scene and I move an object, when I press render again, everything blacks out. It was a pain in the ass.





Below are my bitmap images in case anyone is interested LOL.













Thursday, June 6, 2013

Wood Rendering

After choosing the material, I added vray dirt. This is to enhance the texture of the material I suppose. Saw it in a tutorial.


 Used bitmap to make my material.

Bumped the bitmap.



 Applied UVW Map
Some Test Render jpegs.
This printscreen thing is time consuming D:

Friday, May 10, 2013

Interior

Photo of the dining hall and the kicthen.
 My model of the dining hall and kitchen.
 Living Hall. 

T-Bone House - Take Three

 Modelling the wooden walls was a pain in the ass.
Im pretty sure there's an easier way to do it but i dont know how.
So i pressed Shift and dragged one by one. 




FFD 3x3x3


Learned a new tool : FFD 3x3x3
As you can see in the photos, I have modelled the roof plank by blank by copy and pasting.
After grouping and positioning the roof, I realized that the roof was too short.
And if i were to ungroup and change the length, the shape will somehow change.
FFD 3x3x3 allows you to change length or rescale things at only the particular control points that you use. So, solved my problem.

Building Chosen : T-Bone House








Location : Stuttgart, Germany
 
A project by: Coast Office Architecture